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Final Bachelor Project · 2025-2026 · Future Mobility Squad

Negotiating the Road

A physical-digital interface for driver-ACC negotiation, designing for the moment a car's automation and its driver disagree about what should happen.

Role: SoloProcess: RTDP, two iterationsAreas: all five (core T&R, MDC, U&S)
The working prototype: the physical steering-wheel control driving the negotiation interface.

Summary

Adaptive cruise control (ACC) is now common, but drivers often cannot tell what the system is about to do, or why. This system-understanding gap is usually treated as an information-display problem. I reframed it as a negotiation where the driver and the automation each hold intentions, and the interface should let them resolve disagreement, not just broadcast state.

I explored this with the Reflective Transformative Design Process across two iterations. The first was a co-creation paper prototype, testing dashboard-visualisation and steering-wheel concepts with participants to find which physical and visual cues communicated intent without instruction. The second was a functional physical prototype combined with a CARLA driving simulation, used to run a structured user test of the interaction in motion.

The project is where every strand of my development is combined: the domain came from my work as a chauffeur, the conviction that a screen alone would not solve it came from years at Uw Computerstudent, and the technical depth to actually build it came from my courses and internship.

Animated dashboard showing the negotiation display changing as the headway slider is moved
What happens on the dashboard as the headway slider is moved up and down: the PREF, MIN and ALRT lines and the headway value shift with the driver's input.
3D-printed headway slider on the steering-wheel control cluster
The 3D-printed control cluster with the headway slider.
Steering-wheel control with the dashboard responding behind it
Slider at a different position, the dashboard responding behind.

Main learning points

Participant using the prototype during a driving-simulator user test
User testing the interface in the driving simulator.