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Project 3 · Year 2 · Design Research

VR Resilience Planner

Using an immersive virtual-reality experience to increase people's motivation to take climate-resilience action in their own urban environment.

Role: Team of threeAreas: MDC, T&R, U&S, C&A
Participant using the VR Resilience Planner during a user study
A participant in the VR Resilience Planner user study.

Summary

Climate resilience often fails not on technology but on motivation: people do not act because the consequences feel abstract and distant. We built a VR prototype in which participants place climate-resilience solutions into a fictitious Dutch city and immediately see the effect on its temperature, then iterated toward visualisations that extrapolate a user's own heating habits to make the impact personal and legible.

This project taught me a lot. This was a genuinely difficult semester with a late start, weak group dynamics, a board year competing for my time, and a study that ultimately did not produce the data we hoped for. I am not proud of the research quality, but it taught me more about doing research honestly than a direct success would have.

Main learning points

This project is the clearest example of learning more from a flawed result than a polished one.